Describes the final atlas texture.
Note that if not all Sprites can be fit to an area defined by maxWidth and maxHeight, multiple atlas pages will be generated.
anisoLevel | Anisotropic filtering level of the atlas texture. |
colorSpace | Desired color space. |
compressionQuality | Quality of atlas texture compression in the range [0..100]. |
filterMode | Filtering mode of the atlas texture. |
format | The format of the atlas texture. |
generateMipMaps | Should sprite atlas textures generate mip maps? |
maxHeight | Maximum height of the atlas texture. |
maxWidth | Maximum width of the atlas texture. |
paddingPower | The amount of extra padding between packed sprites. |