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ExecuteEvents

Namespace: UnityEngine.EventSystems

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Description

Helper class that can be used to send IEventSystemHandler events to GameObjects.

Static Variables

beginDragHandler IBeginDragHandler execute helper function.
cancelHandler ICancelHandler execute helper function.
deselectHandler IDeselectHandler execute helper function.
dragHandler IDragHandler execute helper function.
dropHandler IDropHandler execute helper function.
endDragHandler IEndDragHandler execute helper function.
initializePotentialDrag IInitializePotentialDragHandler execute helper function.
moveHandler IMoveHandler execute helper function.
pointerClickHandler IPointerClickHandler execute helper function.
pointerDownHandler IPointerDownHandler execute helper function.
pointerEnterHandler IPointerEnterHandler execute helper function.
pointerExitHandler IPointerExitHandler execute helper function.
pointerUpHandler IPointerUpHandler execute helper function.
scrollHandler IScrollHandler execute helper function.
selectHandler ISelectHandler execute helper function.
submitHandler ISubmitHandler execute helper function.
updateSelectedHandler IUpdateSelectedHandler execute helper function.

Static Functions

CanHandleEvent Can the given GameObject handle the IEventSystemHandler of type T.
Execute Execute the event of type T : IEventSystemHandler on GameObject.
ExecuteHierarchy Recurse up the hierarcy calling Execute<T> untill there is a GameObject that can handle the event.
GetEventHandler Starting the hierarchy (starting at root) for a GameObject that can handle <T>
ValidateEventData Attempt to convert the data to type T. If conversion fails an ArgumentException is thrown.