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UnityEvent<T0,T1,T2,T3>

Namespace: UnityEngine.Events

/

Inherits from: Events.UnityEventBase

Description

Four argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

#pragma strict

class My4ArgEvent extends UnityEvent.<int, int, int, int> {}

var m_MyEvent : My4ArgEvent;

function Start ()
{
	if (m_MyEvent == null)
		m_MyEvent = new My4ArgEvent ();

	m_MyEvent.AddListener (Ping);
}

function Update () 
{
	if (Input.anyKeyDown && m_MyEvent != null)
	{
		m_MyEvent.Invoke (5, 6, 7, -5);
	}
}

function Ping (i0: int, i1: int, i2: int, i3: int)
{
	Debug.Log (i0 + i1 + i2 + i3);
}

Inherited members

Functions

GetPersistentEventCount Get the number of registered persistent listeners.
GetPersistentMethodName Get the target method name of the listener at index index.
GetPersistentTarget Get the target component of the listener at index index.
RemoveAllListeners Remove all listeners from the event.
SetPersistentListenerState Modify the execution state of a persistent listener.

Static Functions

GetValidMethodInfo Given an object, function name, and a list of argument types; find the method that matches.