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AudioClip

Namespace: UnityEngine

/

Inherits from: Object

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Description

A container for audio data.

An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.

See Also: AudioClip component in the Components Reference.

Variables

channels Channels in audio clip. (Read Only)
frequency Sample frequency. (Read Only)
isReadyToPlay Is a streamed audio clip ready to play? (Read Only)
length The length of the audio clip in seconds. (Read Only)
samples The length of the audio clip in samples. (Read Only)

Functions

GetData Fills an array with sample data from the clip.
SetData Set sample data in a clip.

Static Functions

Create Creates a user AudioClip with a name and with the given length in samples, channels and frequency.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.