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Access to the selection in the editor.
|activeGameObject||Returns the active game object. (The one shown in the inspector).|
|activeInstanceID||Returns the instanceID of the actual object selection. Includes prefabs, non-modifyable objects.|
|activeObject||Returns the actual object selection. Includes prefabs, non-modifyable objects.|
|activeTransform||Returns the active transform. (The one shown in the inspector).|
|assetGUIDs||Returns the guids of the selected assets.|
|gameObjects||Returns the actual game object selection. Includes prefabs, non-modifyable objects.|
|instanceIDs||The actual unfiltered selection from the Scene returned as instance ids instead of objects.|
|objects||The actual unfiltered selection from the Scene.|
|transforms||Returns the top level selection, excluding prefabs.|