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Namespace: UnityEngine
/
Inherits from: YieldInstruction
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CloseSuspends the coroutine execution for the given amount of seconds.
WaitForSeconds can only be used with a yield
statement in coroutines.
// Prints 0 print (Time.time); // Waits 5 seconds yield WaitForSeconds (5); // Prints 5.0 print (Time.time);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { IEnumerator Example() { print(Time.time); yield return new WaitForSeconds(5); print(Time.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as IEnumerator: print(Time.time) yield WaitForSeconds(5) print(Time.time)
WaitForSeconds | Creates a yield instruction to wait for a given number of seconds. |