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WaitForSeconds

Namespace: UnityEngine

/

Inherits from: YieldInstruction

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Description

Suspends the coroutine execution for the given amount of seconds.

WaitForSeconds can only be used with a yield statement in coroutines.

// Prints 0
print (Time.time);
// Waits 5 seconds
yield WaitForSeconds (5);
// Prints 5.0
print (Time.time);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    IEnumerator Example() {
        print(Time.time);
        yield return new WaitForSeconds(5);
        print(Time.time);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as IEnumerator:
		print(Time.time)
		yield WaitForSeconds(5)
		print(Time.time)

Constructors

WaitForSeconds Creates a yield instruction to wait for a given number of seconds.

Inherited members