Blend operation.
The blend operation that is used to combine the pixel shader output with the render target. Note that the logical operations are only supported in Gamma (non-sRGB) colorspace, on DX11.1 hardware running on DirectX 11.1 runtime.
Add | Add (s + d). |
Subtract | Subtract. |
ReverseSubtract | Reverse subtract. |
Min | Min. |
Max | Max. |
LogicalClear | Logical Clear (0). |
LogicalSet | Logical SET (1) (D3D11.1 only). |
LogicalCopy | Logical Copy (s) (D3D11.1 only). |
LogicalCopyInverted | Logical inverted Copy (!s) (D3D11.1 only). |
LogicalNoop | Logical No-op (d) (D3D11.1 only). |
LogicalInvert | Logical Inverse (!d) (D3D11.1 only). |
LogicalAnd | Logical AND (s & d) (D3D11.1 only). |
LogicalNand | Logical NAND !(s & d). D3D11.1 only. |
LogicalOr | Logical OR (s | d) (D3D11.1 only). |
LogicalNor | Logical NOR !(s | d) (D3D11.1 only). |
LogicalXor | Logical XOR (s XOR d) (D3D11.1 only). |
LogicalEquivalence | Logical Equivalence !(s XOR d) (D3D11.1 only). |
LogicalAndReverse | Logical reverse AND (s & !d) (D3D11.1 only). |
LogicalAndInverted | Logical inverted AND (!s & d) (D3D11.1 only). |
LogicalOrReverse | Logical reverse OR (s | !d) (D3D11.1 only). |
LogicalOrInverted | Logical inverted OR (!s | d) (D3D11.1 only). |