Select your preferred scripting language. All code snippets will be displayed in this language.
Namespace: UnityEditor.Callbacks
/
Inherits from: CallbackOrderAttribute
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseAdd this attribute to a method to get a notification just after building the player.
'target' The platform the build targetted. 'pathToBuiltProject' The file path to the build project.
A method with this attribute will also get called when entering Playmode , when Application.Loadlevel or Application.LoadLevelAdditive is called.// C# example: // Automatically creates a game object with a primitive mesh renderer and appropriate collider. using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; public class MyBuildPostprocessor { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } } // Javascript example: #pragma strict import UnityEditor.Callbacks; @PostProcessBuild static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }