Waits until next fixed frame rate update function. See Also: FixedUpdate.
WaitForFixedUpdate can only be used with a yield
statement in coroutines.
yield new WaitForFixedUpdate ();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { IEnumerator Example() { yield return new WaitForFixedUpdate(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as IEnumerator: yield WaitForFixedUpdate()