anisoLevel |
Anisotropic filtering level of the texture. |
borderMipmap |
Keep texture borders the same when generating mipmaps? |
compressionQuality |
Quality of Texture Compression in the range [0..100]. |
convertToNormalmap |
Convert heightmap to normal map? |
fadeout |
Fade out mip levels to gray color? |
filterMode |
Filtering mode of the texture. |
generateCubemap |
Cubemap generation mode. |
generateMipsInLinearSpace |
Should mip maps be generated with gamma correction? |
grayscaleToAlpha |
Generate alpha channel from intensity? |
heightmapScale |
Amount of bumpyness in the heightmap. |
isReadable |
Is texture data readable from scripts. |
lightmap |
Is this texture a lightmap? |
linearTexture |
When in linear rendering should this texture be sampled with hardware gamma correction (sRGB) or without (linear)? |
maxTextureSize |
Maximum texture size. |
mipMapBias |
Mip map bias of the texture. |
mipmapEnabled |
Generate mip maps for the texture? |
mipmapFadeDistanceEnd |
Mip level where texture is faded out completely. |
mipmapFadeDistanceStart |
Mip level where texture begins to fade out. |
mipmapFilter |
Mipmap filtering mode. |
normalmap |
Is this texture a normal map? |
normalmapFilter |
Normal map filtering mode. |
npotScale |
Scaling mode for non power of two textures. |
qualifiesForSpritePacking |
Returns true if this TextureImporter is setup for Sprite packing. |
spriteBorder |
Border sizes of the generated sprites. |
spriteImportMode |
Selects Single or Manual import mode for Sprite textures. |
spritePackingTag |
Selects the Sprite packing tag. |
spritePivot |
The point in the Sprite object's coordinate space where the graphic is located. |
spritePixelsPerUnit |
The number of pixels in the sprite that correspond to one unit in world space. |
spritesheet |
Array representing the sections of the atlas corresponding to individual sprite graphics. |
textureFormat |
Format of imported texture. |
textureType |
Which type of texture are we dealing with here. |
wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |