| anisoLevel |
Anisotropic filtering level of the texture. |
| borderMipmap |
Keep texture borders the same when generating mipmaps? |
| compressionQuality |
Quality of Texture Compression in the range [0..100]. |
| convertToNormalmap |
Convert heightmap to normal map? |
| fadeout |
Fade out mip levels to gray color? |
| filterMode |
Filtering mode of the texture. |
| generateCubemap |
Cubemap generation mode. |
| generateMipsInLinearSpace |
Should mip maps be generated with gamma correction? |
| grayscaleToAlpha |
Generate alpha channel from intensity? |
| heightmapScale |
Amount of bumpyness in the heightmap. |
| isReadable |
Is texture data readable from scripts. |
| lightmap |
Is this texture a lightmap? |
| linearTexture |
When in linear rendering should this texture be sampled with hardware gamma correction (sRGB) or without (linear)? |
| maxTextureSize |
Maximum texture size. |
| mipMapBias |
Mip map bias of the texture. |
| mipmapEnabled |
Generate mip maps for the texture? |
| mipmapFadeDistanceEnd |
Mip level where texture is faded out completely. |
| mipmapFadeDistanceStart |
Mip level where texture begins to fade out. |
| mipmapFilter |
Mipmap filtering mode. |
| normalmap |
Is this texture a normal map? |
| normalmapFilter |
Normal map filtering mode. |
| npotScale |
Scaling mode for non power of two textures. |
| qualifiesForSpritePacking |
Returns true if this TextureImporter is setup for Sprite packing. |
| spriteBorder |
Border sizes of the generated sprites. |
| spriteImportMode |
Selects Single or Manual import mode for Sprite textures. |
| spritePackingTag |
Selects the Sprite packing tag. |
| spritePivot |
The point in the Sprite object's coordinate space where the graphic is located. |
| spritePixelsPerUnit |
The number of pixels in the sprite that correspond to one unit in world space. |
| spritesheet |
Array representing the sections of the atlas corresponding to individual sprite graphics. |
| textureFormat |
Format of imported texture. |
| textureType |
Which type of texture are we dealing with here. |
| wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |