Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Object.DestroyImmediate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DestroyImmediate(obj: Object, allowDestroyingAssets: bool = false): void;
public static void DestroyImmediate(Object obj, bool allowDestroyingAssets = false);
public static def DestroyImmediate(obj as Object, allowDestroyingAssets as bool = false) as void

Parameters

obj Object to be destroyed.
allowDestroyingAssets Set to true to allow assets to be destoyed.

Description

Destroys the object obj immediately. You are strongly recommended to use Destroy instead.

This function should only be used when writing editor code since the delayed destruction will never be invoked in edit mode. In game code you should use Object.Destroy instead. Destroy is always delayed (but executed within the same frame). Use this function with care since it can destroy assets permanently! Also note that you should never iterate through arrays and destroy the elements you are iterating over. This will cause serious problems (as a general programming practice, not just in Unity).