Legacy Documentation: Version 4.6(go to latest)
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TextureImporterType

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Description

Select this to set basic parameters depending on the purpose of your texture.

Variables

Image This is the most common setting used for all the textures in general.
Bump Select this to turn the color channels into a format suitable for real-time normal mapping.
GUI Use this if your texture is going to be used on any HUD/GUI Controls.
Sprite Select this if you will be using your texture for Sprite graphics.
Cursor Use this if your texture is going to be used as a cursor.
Reflection Also known as Cube Maps, used to create reflections on textures.
Cookie This sets up your texture with the basic parameters used for the Cookies of your lights.
Lightmap This sets up your texture with the parameters used by the lightmap.
Advanced Select this when you want to have specific parameters on your texture and you want to have total control over your texture.