Legacy Documentation: Version 4.6(go to latest)
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BuildPipeline

Namespace: UnityEditor

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Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Variables

isBuildingPlayer Is a player currently being built?

Static Functions

BuildAssetBundle Builds an asset bundle (Unity Pro only).
BuildAssetBundleExplicitAssetNames Builds an asset bundle, with custom names for the assets (Unity Pro only).
BuildPlayer Builds a player (Unity Pro only).
BuildStreamedSceneAssetBundle Builds one or more scenes and all their dependencies into a compressed asset bundle.
PopAssetDependencies Lets you manage cross-references and dependencies between different asset bundles and player builds.
PushAssetDependencies Lets you manage cross-references and dependencies between different asset bundles and player builds.