The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.
See Also: Render Settings manager.
ambientLight | Color of the scene's ambient light. |
flareFadeSpeed | The fade speed of all flares in the scene. |
flareStrength | The intensity of all flares in the scene. |
fog | Is fog enabled? |
fogColor | The color of the fog. |
fogDensity | The density of the exponential fog. |
fogEndDistance | The ending distance of linear fog. |
fogMode | Fog mode to use. |
fogStartDistance | The starting distance of linear fog. |
haloStrength | Size of the Light halos. |
skybox | The global skybox to use. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |