Class for ProceduralTexture handling.
| format | The format of the pixel data in the texture (Read Only). |
| hasAlpha | Check whether the ProceduralMaterial that generates this ProceduralTexture is set to an output format with an alpha channel. |
| GetPixels32 | Grab pixel values from a ProceduralTexture. |
| GetProceduralOutputType | The output type of this ProceduralTexture. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTextureID | Retrieve native ('hardware') handle to a texture. |
| GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |