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Texture.SetGlobalAnisotropicFilteringLimits

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public static function SetGlobalAnisotropicFilteringLimits(forcedMin: int, globalMax: int): void;
public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);
public static def SetGlobalAnisotropicFilteringLimits(forcedMin as int, globalMax as int) as void

Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.