| addCollider |
Add mesh colliders to imported meshes. |
| animationCompression |
Animation compression setting. |
| animationPositionError |
Allowed error of animation position compression. |
| animationRotationError |
Allowed error of animation rotation compression. |
| animationScaleError |
Allowed error of animation scale compression. |
| animationType |
Animator generation mode. |
| animationWrapMode |
The default wrap mode for the generated animation clips. |
| bakeIK |
Bake Inverse Kinematics (IK) when importing. |
| clipAnimations |
Animation clips to split animation into. |
| extraExposedTransformPaths |
Animation optimization setting. |
| generateAnimations |
Animation generation options. |
| generateSecondaryUV |
Generate secondary UV set for lightmapping. |
| globalScale |
Global scale factor for importing. |
| importAnimation |
Import animation from file. |
| importBlendShapes |
Controls import of BlendShapes. |
| importMaterials |
Import materials from file. |
| isBakeIKSupported |
Is Bake Inverse Kinematics (IK) supported by this importer. |
| isReadable |
Are mesh vertices and indices accessible from script? |
| isTangentImportSupported |
Is import of tangents supported by this importer. |
| isUseFileUnitsSupported |
Is useFileUnits supported for this asset. |
| materialName |
Material naming setting. |
| materialSearch |
Existing material search setting. |
| meshCompression |
Mesh compression setting. |
| normalImportMode |
Normals import mode. |
| normalSmoothingAngle |
Smoothing angle for calculating normals. |
| optimizeGameObjects |
Animation optimization setting. |
| optimizeMesh |
Vertex optimization setting. |
| referencedClips |
Generates the list of all imported Animations. |
| secondaryUVAngleDistortion |
Threshold for angle distortion when generating secondary UV. |
| secondaryUVAreaDistortion |
Threshold for area distortion when generating secondary UV. |
| secondaryUVHardAngle |
Hard angle for generating secondary UV. |
| secondaryUVPackMargin |
Margin to be left between charts when packing secondary UV. |
| splitTangentsAcrossSeams |
Should tangents be split across UV seams. |
| swapUVChannels |
Swap primary and secondary UV channels when importing. |
| tangentImportMode |
Tangents import mode. |
| transformPaths |
Generates the list of all imported Transforms. |
| useFileUnits |
Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. |