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AudioClip.channels

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public var channels: int;
public int channels;
public channels as int

Description

Channels in audio clip. (Read Only)

	// Prints how many channels the attached audio source has
	// 1 --> Mono
	// 2+ Stereo
	Debug.Log(audio.clip.channels);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Debug.Log(audio.clip.channels);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Debug.Log(audio.clip.channels)