Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseIs a streamed audio clip ready to play? (Read Only)
If the AudioClip is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. For AudioClips not associated with a web stream, this value always returns true.
function Start () { var www : WWW = new WWW("www.example.com"); audio.clip = www.audioClip; } function Update () { if(!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { WWW www = new WWW("www.example.com"); audio.clip = www.audioClip; } void Update() { if (!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: www as WWW = WWW('www.example.com') audio.clip = www.audioClip def Update() as void: if (not audio.isPlaying) and audio.clip.isReadyToPlay: audio.Play()