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AnimationClip.AddEvent

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public function AddEvent(evt: AnimationEvent): void;
public void AddEvent(AnimationEvent evt);
public def AddEvent(evt as AnimationEvent) as void

Description

Adds an animation event to the clip.

Note that events added with AddEvent will only persist until play mode is exited of player is quit. If you want to add an event to a clip persistently, use AnimationUtility.SetAnimationEvents from the Unity editor.

See Also: AnimationEvent, AnimationUtility classes.