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public static void LoadAchievements(Action<IAchievement[]> callback);


Load the achievements the logged in user has already achieved or reported progress on.

using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Social.LoadAchievements(achievements => { if (achievements.Length > 0) { Debug.Log("Got " + achievements.Length + " achievement instances"); string myAchievements = "My achievements:\n"; foreach (IAchievement achievement in achievements) { myAchievements += "\t" + + " " + achievement.percentCompleted + " " + achievement.completed + " " + achievement.lastReportedDate + "\n"; } Debug.Log(myAchievements); } else Debug.Log("No achievements returned"); }); } }

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