class in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
Describes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
| active | Get / Set a SupportedRenderingFeatures. | 
| defaultMixedLightingMode | This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.supportedMixedLightingModes. | 
| reflectionProbeSupportFlags | Flags for supported reflection probes. | 
| rendererOverridesEnvironmentLighting | Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it. | 
| rendererOverridesFog | Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. | 
| rendererOverridesOtherLightingSettings | Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it. | 
| rendererSupportsLightProbeProxyVolumes | Are light probe proxy volumes supported? | 
| rendererSupportsMotionVectors | Are motion vectors supported? | 
| rendererSupportsReceiveShadows | Can renderers support receiving shadows? | 
| rendererSupportsReflectionProbes | Are reflection probes supported? | 
| rendererSupportsRendererPriority | Determines if the renderer supports renderer priority sorting. | 
| supportedLightmapBakeTypes | What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. | 
| supportedLightmapsModes | Specifies what modes are supported. Has to be at least one. See LightmapsMode. | 
| supportedMixedLightingModes | Specifies what LightmapMixedBakeMode that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingMode in case multiple modes are supported. | 
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