Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SupportedRenderingFeatures

class in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes the rendering features supported by a given render pipeline.

Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.

Static Properties

activeGet / Set a SupportedRenderingFeatures.

Properties

defaultMixedLightingModeThis is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.supportedMixedLightingModes.
reflectionProbeSupportFlagsFlags for supported reflection probes.
rendererOverridesEnvironmentLightingDetermines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it.
rendererOverridesFogDetermines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it.
rendererOverridesOtherLightingSettingsDetermines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it.
rendererSupportsLightProbeProxyVolumesAre light probe proxy volumes supported?
rendererSupportsMotionVectorsAre motion vectors supported?
rendererSupportsReceiveShadowsCan renderers support receiving shadows?
rendererSupportsReflectionProbesAre reflection probes supported?
rendererSupportsRendererPriorityDetermines if the renderer supports renderer priority sorting.
supportedLightmapBakeTypesWhat baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType.
supportedLightmapsModesSpecifies what modes are supported. Has to be at least one. See LightmapsMode.
supportedMixedLightingModesSpecifies what LightmapMixedBakeMode that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingMode in case multiple modes are supported.

Did you find this page useful? Please give it a rating: