struct in UnityEditor.MemoryProfiler
Information about the virtual machine running executing the managed code inside the player.
allocationGranularity | Allocation granularity in bytes used by the virtual machine allocator. |
arrayBoundsOffsetInHeader | Offset in bytes inside the object header of an array object where the bounds of the array is stored. |
arrayHeaderSize | Size in bytes of the header of an array object. |
arraySizeOffsetInHeader | Offset in bytes inside the object header of an array object where the size of the array is stored. |
heapFormatVersion | A version number that will change when the object layout inside the managed heap will change. |
objectHeaderSize | Size in bytes of the header of each managed object. |
pointerSize | Size in bytes of a pointer. |
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