Representation of 2D vectors and points using integers.
This structure is used in some places to represent 2D positions and vectors that don't require the precision of floating-point.
| down | Shorthand for writing Vector2Int (0, -1). | 
| left | Shorthand for writing Vector2Int (-1, 0). | 
| one | Shorthand for writing Vector2Int (1, 1). | 
| right | Shorthand for writing Vector2Int (1, 0). | 
| up | Shorthand for writing Vector2Int (0, 1). | 
| zero | Shorthand for writing Vector2Int (0, 0). | 
| magnitude | Returns the length of this vector (Read Only). | 
| sqrMagnitude | Returns the squared length of this vector (Read Only). | 
| this[int] | Access the x or y component using [0] or [1] respectively. | 
| x | X component of the vector. | 
| y | Y component of the vector. | 
| Clamp | Clamps the Vector2Int to the bounds given by min and max. | 
| Equals | Returns true if the objects are equal. | 
| GetHashCode | Gets the hash code for the Vector2Int. | 
| Set | Set x and y components of an existing Vector2Int. | 
| ToString | Returns a nicely formatted string for this vector. | 
| CeilToInt | Converts a Vector2 to a Vector2Int by doing a Ceiling to each value. | 
| Distance | Returns the distance between a and b. | 
| FloorToInt | Converts a Vector2 to a Vector2Int by doing a Floor to each value. | 
| Max | Returns a vector that is made from the largest components of two vectors. | 
| Min | Returns a vector that is made from the smallest components of two vectors. | 
| RoundToInt | Converts a Vector2 to a Vector2Int by doing a Round to each value. | 
| Scale | Multiplies two vectors component-wise. | 
| operator - | Subtracts one vector from another. | 
| operator != | Returns true if vectors different. | 
| operator * | Multiplies a vector by a number. | 
| operator + | Adds two vectors. | 
| operator == | Returns true if the vectors are equal. | 
| Unknown operator | Converts a Vector2Int to a Vector3Int. | 
| Vector2 | Converts a Vector2Int to a Vector2. | 
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