Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

WebGLCompressionFormat

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An enum containing different compression types.

This enum is used within the WebGL platform to define what type of compression will be used for resources.

Properties

BrotliWebGL resources are stored using Brotli compression.
GzipWebGL resources are stored using Gzip compression.
DisabledWebGL resources are uncompressed.

Did you find this page useful? Please give it a rating: