Version: 2018.3 (switch to 2019.1)
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  • C#

WorldAnchorStore

class in UnityEngine.XR.WSA.Persistence

/

Implemented in:UnityEngine.VRModule

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Description

The storage object for persisted WorldAnchors.

Properties

anchorCount(Read Only) Gets the number of persisted world anchors in this WorldAnchorStore.

Public Methods

ClearClears all persisted WorldAnchors.
DeleteDeletes a persisted WorldAnchor from the store.
DisposeCleans up the WorldAnchorStore and releases memory.
GetAllIdsGets all of the identifiers of the currently persisted WorldAnchors.
LoadLoads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified.
SaveSaves the provided WorldAnchor with the provided identifier. If the identifier is already in use, the method will return false.

Static Methods

GetAsyncGets the WorldAnchorStore instance.

Delegates

GetAsyncDelegateThe handler for when getting the WorldAnchorStore from GetAsync.

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