struct in UnityEngine
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Details about a specific point of contact involved in a 2D physics collision.
A contact point describes a point of intersection between two Collider2D. ContactPoint2D can only exist on Collider2D that are not set to be triggers as triggers do not define contact points.
See Also: Collider2D.isTrigger, Physics2D.GetContacts, Rigidbody2D.GetContacts, Collider2D.GetContacts and Collision2D.
|collider||The incoming Collider2D involved in the collision with the otherCollider.|
|enabled||Indicates whether the collision response or reaction is enabled or disabled.|
|normal||Surface normal at the contact point.|
|normalImpulse||Gets the impulse force applied at the contact point along the ContactPoint2D.normal.|
|otherCollider||The other Collider2D involved in the collision with the collider.|
|otherRigidbody||The other Rigidbody2D involved in the collision with the rigidbody.|
|point||The point of contact between the two colliders in world space.|
|relativeVelocity||Gets the relative velocity of the two colliders at the contact point (Read Only).|
|rigidbody||The incoming Rigidbody2D involved in the collision with the otherRigidbody.|
|separation||Gets the distance between the colliders at the contact point.|
|tangentImpulse||Gets the impulse force applied at the contact point which is perpendicular to the ContactPoint2D.normal.|
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