Version: 2018.3 (switch to 2019.1)
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  • C#

GestureRecognizer

class in UnityEngine.XR.WSA.Input

/

Implemented in:UnityEngine.VRModule

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Description

Manager class with API for recognizing user gestures.

GestureRecognizer performs only the minimal disambiguation between the set of gestures that you request. For example, if you request just Tap, the user may hold their finger down as long as they like and a Tap will still occur when the user releases their finger. For more details on the types of gestures available see GestureSettings.

GestureRecognizers will only receive events after StartCapturingGestures is called. StopCapturingGestures can be called again to stop events. This allows for GestureRecognizer to be activated and deactivated on demand such as when a users gaze moves over and away from an object.

Constructors

GestureRecognizerCreate a GestureRecognizer.

Public Methods

CancelGesturesCancels any pending gesture events. Additionally this will call StopCapturingGestures.
DisposeDisposes the resources used by gesture recognizer.
GetRecognizableGesturesRetrieve a mask of the currently enabled gestures.
IsCapturingGesturesUsed to query if the GestureRecognizer is currently receiving Gesture events.
SetRecognizableGesturesSet the recognizable gestures to the ones specified in newMaskValues and return the old settings.
StartCapturingGesturesCall to begin receiving gesture events on this recognizer. No events will be received until this method is called.
StopCapturingGesturesCall to stop receiving gesture events on this recognizer.

Events

GestureErrorFires when Microsoft's gesture-recognition system encounters a warning or error.
GestureErrorEventFired when a warning or error is emitted by the GestureRecognizer.
HoldCanceledFires when Microsoft's gesture-recognition system recognizers that a user has canceled a hold gesture.
HoldCanceledEventFired when the user does a cancel event either using their hands or in speech.
HoldCompletedFires when Microsoft's gesture-recognition system recognizers that a user has completed a hold gesture.
HoldCompletedEventFired when users complete a hold gesture.
HoldStartedFires when Microsoft's gesture-recognition system recognizes that a user has started a hold gesture.
HoldStartedEventFired when users start a hold gesture.
ManipulationCanceledFires when Microsoft's gesture-recognition system recognizes that a user has canceled a manipulation gesture.
ManipulationCanceledEventFires when a Manipulation gesture is canceled.
ManipulationCompletedFires when Microsoft's gesture-recognition system recognizes that a user has completed a manipulation gesture.
ManipulationCompletedEventFires when a Manipulation gesture is completed.
ManipulationStartedFires when Microsoft's gesture-recognition system recognizes that a user has started a manipulation gesture.
ManipulationStartedEventFires when an interaction becomes a Manipulation gesture.
ManipulationUpdatedFires when Microsoft's gesture-recognition system recognizes that a user has updated a manipulation gesture.
ManipulationUpdatedEventFires when a Manipulation gesture is updated due to hand movement.
NavigationCanceledFires when Microsoft's gesture-recognition system recognizes that a user has canceled a navigation gesture.
NavigationCanceledEventFires when a Navigation gesture is canceled.
NavigationCompletedFires when Microsoft's gesture-recognition system recognizes that a navigation gesture completes.
NavigationCompletedEventFires when a Navigation gesture is completed.
NavigationStartedFires when Microsoft's gesture-recognition system recognizes that a user has started a navigation gesture.
NavigationStartedEventFires when an interaction becomes a Navigation gesture.
NavigationUpdatedFires when Microsoft's gesture-recognition system recognizes that navigation gesture has updated.
NavigationUpdatedEventFires when a Navigation gesture is updated due to hand or controller movement.
RecognitionEndedFires when recognition of gestures is done, either due to completion of a gesture or cancellation.
RecognitionEndedEventFires when recognition of gestures is done, either due to completion of a gesture or cancellation.
RecognitionStartedFires when recognition of gestures begins.
RecognitionStartedEventFires when recognition of gestures begins.
TappedFires when Microsoft's gesture-recognition system recognizes that a user has done a tap gesture and after the system voice command "Select" has been processed. For controllers, this event fires when the primary button is released after it was pressed.
TappedEventOccurs when a Tap gesture is recognized.

Delegates

GestureErrorDelegateCallback indicating an error or warning occurred.
HoldCanceledEventDelegateCallback indicating a cancel event.
HoldCompletedEventDelegateCallback indicating a hold completed event.
HoldStartedEventDelegateCallback indicating a hold started event.
ManipulationCanceledEventDelegateCallback indicating a cancel event.
ManipulationCompletedEventDelegateCallback indicating a completed event.
ManipulationStartedEventDelegateCallback indicating a started event.
ManipulationUpdatedEventDelegateCallback indicating a updated event.
NavigationCanceledEventDelegateCallback indicating a cancel event.
NavigationCompletedEventDelegateCallback indicating a completed event.
NavigationStartedEventDelegateCallback indicating a started event.
NavigationUpdatedEventDelegateCallback indicating a update event.
RecognitionEndedEventDelegateCallback indicating the gesture event has completed.
RecognitionStartedEventDelegateCallback indicating the gesture event has started.
TappedEventDelegateCallback indicating a tap event.

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