Version: 2018.3 (switch to 2019.1)
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  • C#

IPackerPolicy

interface in UnityEditor.Sprites

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Description

Sprite packing policy interface. Provide a custom implementation to control which Sprites go into which atlases.

Properties

AllowSequentialPackingSpecifies whether sequential processing of atlas tags is enabled. If enabled, sprite packing tags are processed one by one to reduce memory usage.

Public Methods

GetVersionReturn the version of your policy. Sprite Packer needs to know if atlas grouping logic changed.
OnGroupAtlasesImplement custom atlas grouping here.

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