Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ParticleSystemRingBufferMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Control how particles are removed from the Particle System.

Properties

DisabledParticles are removed when their age exceeds their lifetime.
PauseUntilReplacedParticles are removed when creating new particles would exceed the Max Particles property.
LoopUntilReplacedParticles are removed when creating new particles would exceed the Max Particles property. Before being removed, particles remain alive until their age exceeds their lifetime.

Did you find this page useful? Please give it a rating: