Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ImageEditor

class in UnityEditor.UI

/

Inherits from:UI.GraphicEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Custom Editor for the Image Component.

Extend this class to write a custom editor for an Image-derived component. See Also: Editor, CustomEditor.

Public Methods

GetInfoStringA string cointaining the Image details to be used as a overlay on the component Preview.
HasPreviewGUICan this component be Previewed in its current state?
OnInspectorGUIImplement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.
OnPreviewGUICustom preview for Image component.

Protected Methods

OnDisableSee MonoBehaviour.OnDisable.
SpriteGUIGUI for showing the Sprite property.
TypeGUIGUI for showing the image type and associated settings.

Inherited Members

Properties

serializedObjectA SerializedObject representing the object or objects being inspected.
targetThe object being inspected.
targetsAn array of all the object being inspected.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

DrawDefaultInspectorDraw the built-in inspector.
DrawHeaderCall this function to draw the header of the editor.
DrawPreviewThe first entry point for Preview Drawing.
GetPreviewTitleOverride this method if you want to change the label of the Preview area.
OnInteractivePreviewGUIImplement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector.
OnPreviewSettingsOverride this method if you want to show custom controls in the preview header.
RenderStaticPreviewOverride this method if you want to render a static preview.
RepaintRepaint any inspectors that shows this editor.
RequiresConstantRepaintDoes this edit require to be repainted constantly in its current state?
UseDefaultMarginsOverride this method in subclasses to return false if you don't want default margins.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Protected Methods

ShouldHideOpenButtonReturns the visibility setting of the "open" button in the Inspector.
AppearanceControlsGUIGUI related to the appearance of the graphic. Color and Material properties appear here.
NativeSizeButtonGUIGUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.
RaycastControlsGUIGUI related to the Raycasting settings for the graphic.
SetShowNativeSizeSet if the 'Set Native Size' button should be visible for this editor.

Static Methods

CreateCachedEditorOn return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one.
CreateCachedEditorWithContextCreates a cached editor using a context object.
CreateEditorMake a custom editor for targetObject or targetObjects.
CreateEditorWithContextMake a custom editor for targetObject or targetObjects with a context object.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

OnSceneGUIEnables the Editor to handle an event in the Scene view.
AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnEnableThis function is called when the object is loaded.

Events

finishedDefaultHeaderGUIAn event raised while drawing the header of the Inspector window, after the default header items have been drawn.

Did you find this page useful? Please give it a rating: