struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
This struct describes the methods to sort objects during rendering.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
| cameraCustomSortAxis | Used to calculate distance to objects, by comparing the positions of objects to this axis. | 
| cameraPosition | Used to calculate the distance to objects. | 
| flags | What kind of sorting to do while rendering. | 
| sortMode | Type of sorting to use while rendering. | 
| worldToCameraMatrix | Used to calculate the distance to objects. | 
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