Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
| blackTexture | Get a small texture with all black pixels. |
| whiteTexture | Get a small texture with all white pixels. |
| alphaIsTransparency | Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead. |
| desiredMipmapLevel | The mipmap level which would have been loaded by the streaming system before memory budgets are applied. |
| format | The format of the pixel data in the texture (Read Only). |
| isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
| loadedMipmapLevel | Which mipmap level is currently loaded by the streaming system. |
| loadingMipmapLevel | Which mipmap level is in the process of being loaded by the mipmap streaming system. |
| mipmapCount | How many mipmap levels are in this texture (Read Only). |
| requestedMipmapLevel | The mipmap level to load. |
| streamingMipmaps | Has mipmap streaming been enabled for this texture. |
| streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. |
| Texture2D | Create a new empty texture. |
| Apply | Actually apply all previous SetPixel and SetPixels changes. |
| ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. |
| Compress | Compress texture into DXT format. |
| GetPixel | Returns pixel color at coordinates (x, y). |
| GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
| GetPixels | Get the pixel colors from the texture. |
| GetPixels32 | Get a block of pixel colors in Color32 format. |
| GetRawTextureData | Get raw data from a texture for reading or writing. |
| IsRequestedMipmapLevelLoaded | Has the mipmap level requested by setting requestedMipmapLevel finished loading? |
| LoadRawTextureData | Fills texture pixels with raw preformatted data. |
| PackTextures | Packs multiple Textures into a texture atlas. |
| ReadPixels | Read pixels from screen into the saved texture data. |
| Resize | Resizes the texture. |
| SetPixel | Sets pixel color at coordinates (x,y). |
| SetPixels | Set a block of pixel colors. |
| SetPixels32 | Set a block of pixel colors. |
| UpdateExternalTexture | Updates Unity texture to use different native texture object. |
| CreateExternalTexture | Creates Unity Texture out of externally created native texture object. |
| GenerateAtlas | Packs a set of rectangles into a square atlas, with optional padding between rectangles. |
| currentTextureMemory | The amount of memory currently being used by textures. |
| desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
| nonStreamingTextureCount | Number of non-streaming textures. |
| nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
| streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
| streamingRendererCount | Number of renderers registered with the texture streaming system. |
| streamingTextureCount | Number of streaming textures. |
| streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
| streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
| streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
| streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
| targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
| totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| dimension | Dimensionality (type) of the texture (Read Only). |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| imageContentsHash | The hash value of the Texture. |
| isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
| mipMapBias | Mip map bias of the texture. |
| updateCount | This counter is incremented when the texture is updated. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Texture coordinate wrapping mode. |
| wrapModeU | Texture U coordinate wrapping mode. |
| wrapModeV | Texture V coordinate wrapping mode. |
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
| IncrementUpdateCount | Increment the update counter. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
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