Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Method group is Obsolete

SyncListStruct<T0>

class in UnityEngine.Networking

/

Inherits from:Networking.SyncList_1

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete

Description

This class is used for lists of structs that are synchronized from the server to clients.

To use SyncListStruct, derive a new class with your struct as the generic parameter.

using UnityEngine;
using UnityEngine.Networking;

public class MyScript : NetworkBehaviour { public struct POW { public int pow; public float f; }

public class SyncListPOW : SyncListStruct<POW> { }

public SyncListPOW m_pows = new SyncListPOW(); }

Make sure your struct members are non-static public members.
We allow the following types to be used in your struct;

• Basic type (byte, int, float, string, UInt64, etc)
• Built-in Unity math type (Vector3, Quaternion, etc),
• Arrays of basic types
• Other structs containing allowable types
• NetworkIdentity
• NetworkInstanceId
• NetworkHash128
• GameObject with a NetworkIdentity component attached.

Serialization methods will be auto-generated for this new class.

Inherited Members

Public Methods

HandleMsgInternal function used for remote list operations.

Did you find this page useful? Please give it a rating: