Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PackedNativeUnityEngineObject

struct in UnityEditor.MemoryProfiler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Description of a C++ unity object in memory.

Properties

hideFlagsThe hideFlags this native object has.
instanceIdInstanceId of this object.
isDontDestroyOnLoadHas this object has been marked as DontDestroyOnLoad?
isManagerIs this native object an internal Unity manager object?
isPersistentIs this object persistent? (Assets are persistent, objects stored in Scenes are persistent, dynamically created objects are not)
nameName of this object.
nativeObjectAddressThe memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object.
nativeTypeArrayIndexThe index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array.
sizeSize in bytes of this object.

Did you find this page useful? Please give it a rating: