Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

FrameTiming

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Struct containing basic FrameTimings and accompanying relevant data.

Properties

cpuFrameTimeThe CPU time for a given frame, in ms.
cpuTimeFrameCompleteThis is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
cpuTimePresentCalledThis is the CPU clock time at the point Present was called for the current frame.
gpuFrameTimeThe GPU time for a given frame, in ms.
heightScaleThis was the height scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.
syncIntervalThis was the vsync mode for the given frame and the linked frame timings.
widthScaleThis was the width scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.

Did you find this page useful? Please give it a rating: