Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

SessionState

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

SessionState is a Key-Value Store intended for storing and retrieving Editor session state that should survive assembly reloading.

The state information stored in SessionState is cleared when Unity exits. For storing state information that should be persistent across Unity Editor sessions use EditorPrefs.

Static Methods

EraseBoolErase a Boolean entry in the key-value store.
EraseFloatErase a Float entry in the key-value store.
EraseIntErase an Integer entry in the key-value store.
EraseIntArrayErase an Integer array entry in the key-value store.
EraseStringErase a String entry in the key-value store.
EraseVector3Erase a Vector3 entry in the key-value store.
GetBoolRetrieve a Boolean value.
GetFloatRetrieve a Float value.
GetIntRetrieve an Integer value.
GetIntArrayRetrieve an Integer array.
GetStringRetrieve a String value.
GetVector3Retrieve a Vector3.
SetBoolStore a Boolean value.
SetFloatStore a Float value.
SetIntStore an Integer value.
SetIntArrayStore an Integer array.
SetStringStore a String value.
SetVector3Store a Vector3.

Did you find this page useful? Please give it a rating: