Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

RenderStateMask

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Specifies which parts of the render state that is overriden.

In order to override multiple parts of the render state, the desired values should be logically OR'd together.

See Also: RenderStateBlock.

Properties

NothingNo render states are overridden.
BlendWhen set, the blend state is overridden.
RasterWhen set, the raster state is overridden.
DepthWhen set, the depth state is overridden.
StencilWhen set, the stencil state and reference value is overridden.
EverythingWhen set, all render states are overridden.

Did you find this page useful? Please give it a rating: