Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AnimatorControllerLayer

class in UnityEditor.Animations

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The Animation Layer contains a state machine that controls animations of a model or part of it.

Properties

avatarMaskThe AvatarMask that is used to mask the animation on the given layer.
blendingModeThe blending mode used by the layer. It is not taken into account for the first layer.
defaultWeightThe default blending weight that the layers has. It is not taken into account for the first layer.
iKPassWhen active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback.
nameThe name of the layer.
stateMachineThe state machine for the layer.
syncedLayerAffectsTimingWhen active, the layer will take control of the duration of the Synced Layer.
syncedLayerIndexSpecifies the index of the Synced Layer.

Public Methods

GetOverrideBehavioursGets the override behaviour list for the state on the given layer.
GetOverrideMotionGets the override motion for the state on the given layer.
SetOverrideBehavioursSets the override behaviour list for the state on the given layer.
SetOverrideMotionSets the override motion for the state on the given layer.

Did you find this page useful? Please give it a rating: