Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ITilemap

class in UnityEngine.Tilemaps

/

Implemented in:UnityEngine.TilemapModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class passed onto tiles when information is queried from the tiles.

This handles editor preview tiles when painting on a Tilemap in Editor mode.

Properties

cellBoundsReturns the boundaries of the Tilemap in cell size.
localBoundsReturns the boundaries of the Tilemap in local space size.
originThe origin of the Tilemap in cell position.
sizeThe size of the Tilemap in cells.

Public Methods

GetColorGets the color of a tile given the XYZ coordinates of a cell in the tile map.
GetComponentReturns the component of type T if the GameObject of the tile map has one attached, null if it doesn't.
GetSpriteGets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map.
GetTileGets the tile at the given XYZ coordinates of a cell in the tile map.
GetTileFlagsGets the TileFlags of the Tile at the given position.
GetTransformMatrixGets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map.
RefreshTileRefreshes a tile at the given XYZ coordinates of a cell in the tile map.

Did you find this page useful? Please give it a rating: