class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.TerrainModule
Switch to ManualDescription of a terrain layer.
| diffuseRemapMax | A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1. | 
| diffuseRemapMin | A Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0. | 
| diffuseTexture | The diffuse texture used by the terrain layer. | 
| maskMapRemapMax | A Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1. | 
| maskMapRemapMin | A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0. | 
| maskMapTexture | The mask map texture used by the terrain layer. | 
| metallic | Metallic factor used by the terrain layer. | 
| normalMapTexture | Normal map texture used by the terrain layer. | 
| normalScale | A float value that scales the normal vector. The minimum value is 0, the maximum value is 1. | 
| smoothness | Smoothness of the specular reflection. | 
| specular | Specular color. | 
| tileOffset | UV tiling offset. | 
| tileSize | UV Tiling size. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
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