The class VFXEventAttribute handles properties transmitted to a system with a VisualEffect.SendEvent.
Lets you alter initial properties from a Spawn.
| VFXEventAttribute | Copy constructor. | 
| CopyValuesFrom | Copy stored values from another event attribute. | 
| GetBool | Gets a named stored boolean. | 
| GetFloat | Gets a named stored float. | 
| GetInt | Gets a named stored integer. | 
| GetMatrix4x4 | Gets a named stored Matrix4x4. | 
| GetUint | Gets a named stored unsigned integer. | 
| GetVector2 | Gets a named stored Vector2. | 
| GetVector3 | Gets a named stored Vector3. | 
| GetVector4 | Gets a named stored Vector4. | 
| HasBool | Returns true if event attribute stores this named boolean. | 
| HasFloat | Returns true if event attribute stores this named float. | 
| HasInt | Returns true if event attribute stores this named integer. | 
| HasMatrix4x4 | Returns true if event attribute stores this named Matrix4x4. | 
| HasUint | Returns true if event attribute stores this named unsigned integer. | 
| HasVector2 | Returns true if event attribute stores this named Vector2. | 
| HasVector3 | Returns true if event attribute stores this named Vector3. | 
| HasVector4 | Returns true if event attribute stores this named Vector4. | 
| SetBool | Sets a named boolean value. | 
| SetFloat | Sets a named float value. | 
| SetInt | Sets a named integer value. | 
| SetMatrix4x4 | Sets a named Matrix4x4 value. | 
| SetUint | Sets a named unsigned integer value. | 
| SetVector2 | Sets a named Vector2 value. | 
| SetVector3 | Sets a named Vector3 value. | 
| SetVector4 | Sets a named Vector4 value. | 
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