Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PhysicsScene

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents a single instance of a 3D physics Scene.

Public Methods

IsEmptyGets whether the physics Scene is empty or not.
IsValidGets whether the physics Scene is valid or not.
RaycastCasts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene.
SimulateSimulate physics associated with this PhysicsScene.

Did you find this page useful? Please give it a rating: