Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

CompilationPipeline

class in UnityEditor.Compilation

/

Implemented in:UnityEditor

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Description

Methods and properties for script compilation pipeline.

Static Methods

GetAssembliesGet all script assemblies compiled by Unity filtered by AssembliesType.
GetAssemblyDefinitionFilePathFromAssemblyNameReturns the assembly definition file path from an assembly name. Returns null if there is no assembly definition file for the given assembly name.
GetAssemblyDefinitionFilePathFromScriptPathReturns the assembly definition file path for a source (script) path. Returns null if there is no assembly definition file for the given script path.
GetAssemblyDefinitionPlatformsReturns all the platforms supported by assembly definition files.See Also: AssemblyDefinitionPlatform.
GetAssemblyNameFromScriptPathReturns the assembly name for a source (script) path. Returns null if there is no assembly name for the given script path.
GetPrecompiledAssemblyNamesGet all precompiled assembly names.
GetPrecompiledAssemblyPathFromAssemblyNameReturns the Assembly file path from an assembly name. Returns null if there is no Precompiled Assembly name match.

Events

assemblyCompilationFinishedAn event that is invoked on the main thread when compilation of an assembly finishes.
assemblyCompilationStartedEvent that is invoked on the main thread when the assembly build starts.

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