The pane on the right side of the Package Manager window displays details about the selected package.
These details include the following information:
(A) The display name.
(C) The official package name from the registry. Unity packages always start with “com.unity.”.
(D) The links to open the package documentation page, the package change log (if available), and the license information.
(E) The author.
(F) The date the package was published to the registry.
(G) A brief description.
(H) Dependency information. This section lists whether this package depends on another package and which version. Installed packages indicate the status of the dependencies after the version number. Packages without dependencies display the message “No dependencies”.
(I) Packages that include sample Assets display the samples along with an import button. To import the sample code, click the Import into project button next to the sample.
(L) The manifest button, which you can click to display the package.json manifest file in the Inspector view. If this is a local or an embedded package, you can edit it directly in the Inspector; otherwise, it is read-only.
Some packages display tags next to the version number. These tags convey information about the source or state of the package:
Some source tags imply state tags and vice versa (for example, if a package is embedded in your Project, then Unity automatically assumes it is in development, so only the in development tag appears in the details view).
The Package Manager window displays the following values:
|Verified||state||Unity’s Quality Assurance team has verified this package to work with a specific version of the Editor.|
|Preview||state||This package is at an early stage of the release cycle. It might not have complete documentation, or it might not be fully validated by either the development team or Unity’s Quality Assurance team.|
|In Development||state||This package is in a very early stage of development and is embedded in your Project.|
|Local||source||This package is located on your local disk but is external to your Unity Project folder.|