Version: 2023.1

NativeSlice<T0>

struct in Unity.Collections

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描述

A NativeSlice is a view on a buffer of native memory most commonly acquired from a NativeArray. It doesn't own any memory allocations and can't be disposed.

Internally, a NativeSlice provides systems that means they can be used safely with jobs. In contrast to a NativeArray a NativeSlice is never the owner of a memory allocation and can't be disposed. A NativeSlice doesn't necessarily represent a contiguous memory range but supports a stride value. The stride value determines the number of bytes from the first byte of the element to the first byte of the next element. The stride value must always be a multiple of the size of the type of the slice in bytes. The stride value allows you to skip elements from the underlying buffer. By default, the stride is set to the size of the type of slice in bytes. This means that the slice represents a contiguous memory range. If you don't need a stride and are only working with contiguous memory ranges, consider using NativeArray instead.

变量

Length切片中元素的数量。
StrideReturns the stride value set for the NativeSlice instance.
this[int]按索引访问 NativeSlice 元素。请注意,结构是按值而非引用返回的。

构造函数

NativeSlice_1Constructs a new slice from a NativeArray or NativeSlice.

公共函数

CopyFrom从长度相同的一个 NativeSlice 或托管数组中复制所有元素。
CopyTo将切片的所有元素都复制到长度相同的一个 NativeArray 或托管数组。
GetEnumeratorGets an enumerator to iterate through the elements of the NativeSlice.
SliceConvertReinterprets the NativeSlice as having a different data type (type punning).
SliceWithStrideSliceWithStride。
ToArrayConvert the NativeSlice to managed array.

运算符

NativeSlice<T>用于从 NativeArray 中创建 NativeSlice 的隐式运算符。