生成特定 IRenderPipeline 的资源。
IRenderPipelineAsset 的默认实现。这负责管理继承类型的生命周期,以及确保创建的 IRenderPipeline 在资源发生更改时失效。
另请参阅:IRenderPipelineAsset。
hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? |
name | 对象的名称。 |
autodeskInteractiveMaskedShader | 检索此管线的默认 Autodesk Interactive 遮罩 Shader。 |
autodeskInteractiveShader | 检索此管线的默认 Autodesk Interactive Shader。 |
autodeskInteractiveTransparentShader | 检索此管线的默认 Autodesk Interactive 透明 Shader。 |
default2DMaskMaterial | Gets the default 2D Mask Material used by Sprite Masks in Universal Render Pipeline. |
default2DMaterial | 返回此管线的默认 2D Material。 |
defaultLineMaterial | 返回此管线的默认 Line Material。 |
defaultMaterial | 返回此管线的默认 Material。 |
defaultParticleMaterial | 返回此管线的默认粒子 Material。 |
defaultShader | 返回此管线的默认 Shader。 |
defaultSpeedTree7Shader | 返回管线的默认 SpeedTree v7 Shader。 |
defaultSpeedTree8Shader | 返回管线的默认 SpeedTree v8 Shader。 |
defaultTerrainMaterial | 返回此管线的默认 Terrain Material。 |
defaultUIETC1SupportedMaterial | 返回此管线的默认 UI ETC1 Material。 |
defaultUIMaterial | 返回此管线的默认 UI Material。 |
defaultUIOverdrawMaterial | 返回此管线的默认 UI 过度绘制 Material。 |
prefixedRenderingLayerMaskNames | Returns the names of the Rendering Layer Masks for this pipeline, with each name prefixed by a unique numerical ID. |
renderingLayerMaskNames | Returns the names of the Rendering Layer Masks for this pipeline. |
renderPipelineShaderTag | Returns the Shader Tag value for the render pipeline that is described by this asset |
terrainBrushPassIndex | 编辑器中地形笔刷的渲染索引。 |
terrainDetailGrassBillboardShader | 返回管线的细节草公告牌 Shader。 |
terrainDetailGrassShader | 返回管线的细节草 Shader。 |
terrainDetailLitShader | 返回管线的细节光照 Shader。 |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
CreatePipeline | 创建特定于此资源的 IRenderPipeline。 |
EnsureGlobalSettings | Ensures Global Settings are ready and registered into GraphicsSettings. |
OnDisable | RenderPipelineAsset 的默认 OnDisable 实现。请参阅 ScriptableObject.OnDisable |
OnValidate | RenderPipelineAsset 的默认 OnValidate 实现。请参阅 MonoBehaviour.OnValidate |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
CreateInstance | 创建脚本化对象的实例。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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