Behaviour 是指可启用或禁用的组件。
另请参阅:MonoBehaviour 和 Component。
| enabled | 启用的 Behaviour 可更新,禁用的 Behaviour 不可更新。 | 
| isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. | 
| gameObject | 此组件附加到的游戏对象。始终将组件附加到游戏对象。 | 
| tag | 此游戏对象的标签。 | 
| transform | 附加到此 GameObject 的 Transform。 | 
| hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? | 
| name | 对象的名称。 | 
| BroadcastMessage | 调用此游戏对象或其任何子项中的每个 MonoBehaviour 上名为 methodName 的方法。 | 
| CompareTag | Checks the GameObject's tag against the defined tag. | 
| GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. | 
| GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. | 
| GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. | 
| GetComponents | Gets references to all components of type T on the same GameObject as the component specified. | 
| GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. | 
| GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. | 
| SendMessage | 调用此游戏对象中的每个 MonoBehaviour 上名为 methodName 的方法。 | 
| SendMessageUpwards | 调用此游戏对象中的每个 MonoBehaviour 上或此行为的每个父级上名为 methodName 的方法。 | 
| TryGetComponent | 获取指定类型的组件(如果存在)。 | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | 返回对象的名称。 | 
| Destroy | 移除 GameObject、组件或资源。 | 
| DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 | 
| DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | 克隆 original 对象并返回克隆对象。 | 
| bool | 该对象是否存在? | 
| operator != | 比较两个对象是否引用不同的对象。 | 
| operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |