创建一组可禁用的控件。
如果 Disabled 设置为 true,则将禁用组内的控件。
如果为 false,则不会更改 Enabled/Disabled 状态。
该组不能用于启用最初以其他方式禁用的控件。
这些组可以嵌套,如果子组本身已禁用或父组已禁用,
则子组中的控件将被禁用。
注意:为了提高内存效率,应优先使用 DisabledScope 结构,而非 EditorGUI.DisabledGroupScope 类。有关更多信息,请参阅 DisabledScope 文档。
using UnityEngine; using UnityEditor;
public class ExampleClass : MonoBehaviour { bool canJump = false; float jumpHeight = 0f;
void Example() { canJump = EditorGUILayout.Toggle("Can Jump", canJump);
// Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup(canJump == false); jumpHeight = EditorGUILayout.FloatField("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup(); } }
该组不能用于启用最初以其他方式禁用的控件。 这些组可以嵌套,如果子组本身已禁用或父组已禁用, 则子组中的控件将被禁用。
EditorGUI.DisabledGroupScope | 创建一个新的 DisabledGroupScope 并开始相应的组。 |
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