Version: 2023.1

ContentNamespace

struct in Unity.Content

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描述

Provides functionality for grouping loaded Archive files into separate namespaces.

You can use the ContentNamespace.Default namespace, or create your own custom namespace with ContentNamespace.GetOrCreateNamespace.

Note: A ContentNamespace name must contain only alphanumeric characters and can't be longer than 16 characters.

See Also: ArchiveFileInterface.MountAsync.

静态变量

DefaultDefault ContentNamespace object.

变量

IsValidIndicates whether the ContentNamespace still exists.

公共函数

DeleteDestroys the specified ContentNamespace object.
GetNameRetrieves the name of the ContentNamespace.

静态函数

GetAllRetrieves all existing ContentNamespace objects.
GetOrCreateNamespaceRetrieves or creates the ContentNamespace if it doesn't exist.